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Lead Audio Designer

Iron Galaxy Studios, an established independent developer best known for the Killer Instinct series, is looking for a talented lead audio designer. If you’re interested in an environment to showcase your talents across multiple exciting projects, this job is for you.

This opportunity is for a full-time position, in Chicago, IL

The lead audio designer will be responsible for creating and directing the implementation of all sound assets in the engine and work with audio programmers to ensure the highest quality audio is reproduced in the game. This position will also oversee contracted audio resources to develop original scores that supports the theme and mood of each level or scene. The ideal candidate will have a passion for video games and the role that audio plays in the player experience.


  • Deliver a great game audio experience for players by utilizing your strong understanding of the entire audio process, including sound effects, voice over, music, middleware, implementation and audio system technology.
  • Record Foley, VO, and mix all elements in the final game.
  • Capture raw audio to be used in our games.
  • Work collaboratively with production, creative and programmers to refine and enhance toolset while producing high quality audio.
  • Balance quality and efficiency while working under tight deadlines on multiple projects. 
  • Strictly adhere to project timelines and provide visibility for the team on the progress of the deliverables (planned and actual deliverables) and implement solutions to avoid gaps.
  • Participate in the recruitment process for audio contractors and/or staff by reviewing resumes, interviewing and testing external and internal applicants.
  • Engage and manage vendors, budgets and schedules with external resources.
  • Be the advocate for the audio department and ensure it has all the necessary resources to create a AAA experience.


  • 8+ years’ experience in video game development with multiple titles shipped
  • Understanding of PS4, XBOX One, and PC audio functionality, capabilities, and limitations.
  • Proven track record as a leader in the field of audio for video games
  • Experience and knowledge to communicate effectively across disciplines and departments
  • Understand the game’s technical and artistic constraints and important aspects (story, gameplay, vision)
  • Experience editing, mixing in stereo and surround-sound formats.
  • Willingness to work self-directed and in a team.

Technology Requirements:

  • Experience working with commercial and/or proprietary audio implementation tools
  • Experience working in DAW workstations, such as Nuendo, Pro Tools, REAPER, etc.
  • Experience with multiple game engines (i.e. UE4, Unity, Proprietary, etc.).
  • Database knowledge an asset (JIRA, Perforce, etc.).
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